“The game now boasts an eye-catching visual style, significantly enhanced by its high-definition resolution and smooth 60 frames per second performance,” explains Director Motohide Eshiro. “With TV screens having transitioned to widescreen formats over the years, we’ve adapted the game’s output to suit these wider displays. This adjustment not only zooms in the image but also ramps up the immersion and excitement during battle scenes.”
I couldn’t agree more. The swordplay feels incredibly responsive, allowing for precise strikes and blocks that make each battle intense and personal. This is particularly evident in the temple corridors, where fighting waves of demons becomes an exercise in mastering precision hits like the issen, a powerful counterattack. Adding to the thrill, collecting the souls of defeated enemies allows for gaining experience points.
“In 2025, someone new to this remaster should feel the same thrill players felt back in 2002,” Eshiro continues. “Achieving this meant holding onto the game’s core features and charm while updating certain elements to meet modern gamers’ expectations. We worked with the original game’s assets, which were top-notch even in their day. Honestly, the tech of standard-definition CRT displays back then couldn’t do justice to these assets. So now, we’ve employed modern upscaling and resolution techniques to fully showcase their details on HD screens. This meticulous work extends even to the moving video elements in the backgrounds, so scenes featuring flowing rivers, for example, look more stunning than ever before.”