Man, Dune: Awakening really knows how to throw you for a loop. I mean, you’re just trying to wrap up your first side gig—“Wrecking Crew”—and suddenly you’re on this wild goose chase for the Holtzman Amplifier. And why? Because the game wants to test your patience, maybe? No bright neon arrows pointing the way, just you and a map that might as well be a doodle on a napkin.
So, where’s this elusive amplifier? Alcyon wreck. Yeah, that’s what the “Scrap Mettle: Wrecking Crew” contract says, anyway. But, of course, they’ve conveniently left out the part where you’re squinting at every container, wondering if it’s lootable. Spoiler: No helpful glow here. Thanks, game. Really.
Anyway—let’s dive into it. Once you’ve cleared the scallywags out of the Alcyon entrance (because, of course, there are scallywags), hit up the back-right staircase. Upstairs, there’s this navigation room with a hologram chart. Kinda cool, honestly. Look left, see a stack of crates? Yep, the far one’s your prize. Bust it open, and voilà! You’ve got yourself the Holtzman Amplifier and a little bonus Solari. Sweet, right?
But get this—you grab the amplifier, but your quest tracker doesn’t care. Nope, it just insists you’re still amplifier-less. What’s up with that? If you’ve snagged it, chill. Mission’s actually on track, despite what your screen’s screaming at you.
While you’re at it, take a breather and ransack the rest of the Alcyon. There’s a stash of materials, and knocking some heads gets you sweet XP and some blood. Not in a creepy way… well, maybe a little.
Once you’ve had your fill of exploring, swing by Griffin Trading Post. Drop off those hard-earned items, scooping up 350 XP and 2,000 Solari. Eh, nothing earth-shattering but enough to keep things interesting. Plus, it opens up more contracts. Guess it’s the game’s way of saying, “Hey, keep hustling.” And hey, don’t splurge all your cash at the merchant. Or maybe do, if you’re feeling reckless. Who knows.