Alright, so I’m diving into this TMNT stuff, and yeah, it’s got that same turtle energy, but there’s this twist. So, here’s what happened—or at least, how it’s swirling around my head right now: The folks at Cortopia Studios, where the magic happens, threw us a bone with this sneak peek at their new game, Teenage Mutant Ninja Turtles: Empire City. It’s all about first-person action—y’know, the kind where you either fly solo or with your buddies in co-op.
Ace St. Germain, who’s cooking up this storm as the creative director, spilled the beans in this totally casual, chatty developer diary. He’s diving into how you’ll get around the city with some parkour that’s more “woah” than “realistic.” I mean, he laughed it off as “anime parkour”—maybe like when you accidentally trip and somehow end up stylishly somersaulting over a couch? Happened to me once. Sort of.
So, imagine this: There was a bug (the tech kind, not the creepy crawly kind) and before anyone knew it, Ace was like, zooming across the place after bouncing off a mailbox. Seriously. He says they don’t want to call it “real parkour,” since it’s jazzed up to let the Turtles do their thing with mad dashes, jumps, and, well, other funky moves. Think of it as auto-tuned movement.
You can fling yourself—like, launch off stuff—streetlamps, parked cars, whatever’s around to keep that momentum rolling. And of course, ninja tools come into play, but those deets? They’re keeping ’em under wraps for now. Kinda teasing us, right?
They’ve got some Flatscreen vibes going on too, like Ghost of Tsushima (which, honestly, I got lost in for hours). Oh, and you can be any of the turtle bros—Leo, Raph, Donnie, or Mikey. I guess this is their second time chatting with us like this; last month, they threw out some concept art teasers to get us all hyped.
Just hold on to your shells ‘cause Teenage Mutant Ninja Turtles: Empire City is dropping in 2026 on Quest and Steam. Feels far, but with this life pace, it’ll be tomorrow. Almost. Anyway, where did I leave my pizza?