Alright, so picture this. It’s 2021, and there’s this game called “Lost in Random” — not really a roguelike, but there was always something telling the team it could be. You know, with its wild world and dice gameplay, seemed like a perfect match for that genre shift.
The director, Martin Storm — yeah, you probably don’t know him, but that’s okay — told Polygon something interesting during a video chat. Apparently, making it a roguelike wasn’t just a random thought. It was more like, “Hey, let’s breathe new life into the thing.” And off they went!
So, in this new twist, “The Eternal Die” (interesting name, huh?) spins off from Lost in Random. You’re playing as the first game’s baddie, Queen Aleksandra. With Aleks by your side, along with Fortune (a dice that talks back — no joke), you get trapped in some artifact and need to fight your way out. Random levels and chaos await!
Thinking about it, dice and randomness just seem to snugly fit into the roguelite world. Storm mentions they started as a tiny crew. Imagine a handful of folks, sitting around, deciding this universe needed more action, more combat — a roguelite twist.
There’s no wandering like in the first game; this one keeps you on edge, like Hades. The Eternal Die definitely borrows a bit from that playbook. Those crazy encounters, narrative snippets before the boss fights, kinda like Hades, right? Storm gives Supergiant Games a nod, like, “They did something special for the genre.” Seems deserved.
So, the game comes from Stormteller Games. A bunch of the original crew, nearly half, in fact, made this happen. They brought along that quirky heart from the first game. It’s like having the same band members playing a new tune, yet it’s got the same groove, if that makes sense.
And what’s next? Storm’s lips are tight — typical, right? But there’s a whisper about new content adding into The Eternal Die. Who knows when, or what, but more chaos is cooking. Stay tuned, I guess.