Okay, so here we go—let’s dive right in.
So, Pneuma Games Group thought, “Hey, why not start fresh?” and bam! Cast Iron Games is born. This brainchild lands itself right in Tileyard North, Wakefield, where the vibe is all about that triple-A co-development and game porting. You know, serious stuff. Running the show, we’ve got Arden Aspinall and Jon Seymour, who’ve been around the block with companies like TickTock (nope, not the one you’re thinking of), Rebellion, and Double Eleven.
Oh, and speaking of Double Eleven, Cast Iron is basically its sibling. Not sure if it’s the older or annoying younger one though. Arden goes on about wanting Cast Iron to live up to its name—sounds like they’re all about being rock-solid and reliable, which is honestly kind of refreshing. Anyway, Arden says they’re inspired by Double Eleven’s leadership magic and are planning to emulate that, with some shared principles like, uh, being decent human beings and whatnot. Also, something about forging lasting partnerships—gotta love a good blacksmithing metaphor.
Then there’s Seymour, who jumps in with, “Creating a killer workspace was key!” Apparently, they’ve surrounded themselves with some seriously talented folks. You can imagine them like a creative beehive buzzing with energy. It’s all about freedom, motivation, and some other buzzwords that mean getting stuff done and bringing clients’ wild ideas to life.
And that’s basically it. Pretty cool, right? Hope it pans out for them.