ShapesXR, huh? So, they’ve been around since 2021, and now they’re shaking things up with some fresh animation flair. Honestly, I’m kinda baffled—they’ve rolled out this Animation feature that’s supposed to let design teams jazz up their XR prototypes—making them all expressive and lively. Sounds fancy, right?
They’re talking about this frame-based animation system. Apparently, you can just drag and drop transitions and interactions without touching code. I mean, who writes code these days, anyway? Not me, that’s for sure. UI motion, storytelling beats—it’s like they’re giving you a magic wand for your prototypes. And I’m just sitting here thinking, “Why didn’t they do this sooner?”
Inga Petryaevskaya, the CEO, chimed in with something about how they started with animation eons ago. It’s like they’ve come full circle or something—back to what they love. But hey, maybe it’s just another Tuesday for them. The goal, or so she says, is rapid prototyping without losing your creative mojo. Alrighty then.
Now, this is where it gets, well, cool. Or confusing—I can’t decide. You can animate stuff on any gadget, whether you’re on your grandpa’s old laptop or some snazzy XR headset like Quest or Pico. I mean, literally switching between screens sounds like a sci-fi movie, but here we are.
They’ve got sample spaces—whatever that means—and a virtual guide to help you not mess it all up. Oh, and ShapesXR is free, but there’s a catch. You get one editable space and some measly caps on states and imports. Want more? Pay up for a Business or Enterprise license. Typical.
So, basically, that’s ShapesXR for you. Jump in if you dare. Or maybe not. Up to you, really.