The VR world, right? So, I just got my hands—or rather, my head—in the World War Z VR game on Quest. You know, that zombie series that just keeps on giving. It started with a novel—had a movie too—and now it’s come to virtual reality. But this time, you’ve got up to 200 zombies on the screen at once. Yeah, two hundred. Crazy, huh? I walked in with all sorts of expectations: Would my heart be racing? Would it feel just overwhelming, like trying to text while riding a rollercoaster? Well, sort of. But let’s dig in a bit.
Zombie games, they’re basically like a pizza. You’ve got your basic crust—less zombies, more terrifying each encounter. Then, World War Z VR comes with this stuffed-crust twist: more is better. Apparently. Single zombies? Meh, no biggie. But a cluster? That’s where your palms start to sweat. Oddly enough, it’s more about the numbers than the frightening screamers themselves.
So, picture yourself in the game. One zombie? Smack it away—easy peasy. Reload leisurely, and headshot it into oblivion. But they just keep coming, piling up like laundry you keep putting off. And here’s where I got a bit of a surprise. Some zombies are red-tinged, not just your average deadbeats, but game changers. Suddenly, it changes up the monotony. On and on you go, weaving through Tokyo’s mazes. Indoor, outdoor, arenas—name it.
Oh, yeah, those special zombies. They have a knack for making your life interesting: gas-spewing ones, face-mucking friends, screamers who just attract more pals. A bomb zombie even blew up something right in my face—didn’t see that coming.
Speaking of disappointments, the AI companions—dunno what the devs were thinking—are like trying to win a marathon with flip-flops. Sure, they’re there, absorbing hits, but not quite the sharp shooters you’d hope for. I tripped over them once, when they were stuck shooting into a corner. Like, come on, do something useful! Multiplayer would have made this a lot better, but nope, not in the cards.
Yet, there are these little challenges to keep you engaged. Like in Tokyo, where I stumbled upon a bomb task. Twists and turns, rotate this, shake that, place it right. Felt a bit like defusing a bomb in a movie handed to you by a four-year-old who’s mixed up all the instructions. Also, there are machine gun setups, tempting enough for a good explore to find keys. Just when you think you’ve got it, bam—biggest wave yet. It’s intense but in a strangely satisfying way.
And oh, the game officially drops on August 12th. Quest, SteamVR, you name it. There’ll be a full rundown then—talk about weapons (yes, lots of them!), the story (or lack thereof), gameplay—still scratching my head on some of that. But hey, isn’t that what makes it real—a chaotic fun mess, like life sometimes?
If any of this intrigues you, it’s up for pre-order. Twenty bucks, and you’re in zombie-slaying territory. Buckle up.
Anyway, there’s more to chat about when the full review’s out. Could be a wild ride or just a scenic detour. Stay tuned.