Okay, let’s dive into this. You ever find yourself lost in a crowd of gamers, each one more excited than the last? That was me at PAX East 2025. And boom! They hit us with Perfect Tides: Station to Station. I mean, what even is a point-and-click game these days? Meredith Gran, though, she’s got this wild idea about conversations being the way to “level up” in life. Who knew talking could be so… impactful?
Anyway, there I was, staring at the screen, trying to keep up. Oh, and there’s Mara — this 18-year-old writer exploring adulthood in a massive city. Felt a bit nostalgic, you know? Trying to navigate my own life. But, back to Mara. She’s wandering around, collecting ideas like you might collect coins in an old-school platformer. These ideas? They’re like magical tokens you use in conversations to push the story forward. It’s kind of genius. Or maybe I’m just easily impressed.
Right, so, you navigate this city — pretty simple — until I hit this moment of, “Where am I supposed to go next?” Not that I’m blaming the game! It actually skipped the usual clutter of point-and-clicks. None of that “Look At” or “Talk To” nonsense. And there’s this decision-making stuff, too. Changes everything. You ever feel like one choice could flip your life upside down? Or is that just me overthinking again?
Oh, I nearly forgot this one bit — I was like sleuthing my way to some party without even knowing the host’s name. Talk about the awkward teenage phase captured perfectly. Had to laugh at myself there. Felt a bit like being a detective in a teenage drama. Was I thinking about my own weird teen moments? Maybe. Or maybe I just got sidetracked.
Anyway, the story hit me right in the feels. It’s personal for Meredith Gran, and boy, does it show. This adventure unfolds over a year — and get this, about 16 hours of gameplay. Pretty intense, right? Can’t wait to see it on Nintendo Switch and PC soon.
There it is, my messy little take on it — not sure if I covered everything, but heck, that’s what makes it real, huh? Or maybe I just rambled too much. Who knows.