So, like, I was sitting on my couch munching on popcorn, when I suddenly thought, “Hey, remember that old game with the gecko?” No, not the insurance one—the other one. Yeah, Gex! And surprise, surprise, Gex is back—kinda like a 90s TV show that gets a reboot no one asked for, but anyway. They’re calling it the Gex Trilogy. Not sure if it’s a blast from the past or just another way to remind us how old we’ve gotten. Let’s figure it out.
Starting with the original Gex—you know, the one where he’s sucked into his TV by some dude named Rez. Basic plot, but hey, it’s 2D and simple fun with channels and remotes. It’s like hopping into Saturday morning cartoons all over again. You bounce around, snag some power-ups, feel invincible—until you overshoot a jump. Maybe I’m just bad at it? But it felt like trying to run on a slippery floor.
And oh man, Gex doesn’t shut up. At first, the jokes are funny-ish, but after hearing them fifty times, I’d rather play it on mute. The worlds are creative, sure, but kinda blend together. It’s the weak link in the series, for me. But hey, I’m just one guy with a controller and too much caffeine, so there’s that.
Now Enter the Gecko, where things go all 3D on us. Imagine Gex with a couple of extra dimensions and a bit of cash as motivation—totally relatable, right? Controls feel slightly better except he floats around like he’s on a cloud, or something. It’s not quite Mario 64, but let’s say it’s trying.
The hub world has this TV channel vibe, which is neat. Collectibles morph as you grab them, which, for some reason, amused me way too much. Costumes are in the mix too—Gex as a bunny or disco dancer? Why not. It’s a bit confusing to navigate, but strangely, I dug it the most out of the three.
And then boom, Gex 3 rolls in with even more 3D madness. They threw in a Baywatch actress because why not, right? The hub world is a hot mess, like someone turned the map upside down. Collectibles are boring now—just Fly Coins, seriously? But the levels—they connect better and there’s more to do, riding snowboards and tanks like it’s nothing. Boss battles even stepped up a notch. Still, kinda feels like a cluttered sequel with too much stuff.
So, if I’m summing it all up while finishing my drink, the Gex Trilogy is a time capsule. It screams 90s so loud it’s almost annoying—but in a charming way, if that makes any sense. The folks at Limited Run did some wizardry with quality features like saving whenever. Makes stumbling through those frustrating bits a bit better. There’s also loads of extra content—commercials, artwork, even a chat with the voice actor. Nostalgia overload!
Final takeaway? It’s like a middle-ground ride. Not quite Mario or Banjo-Kazooie levels of awesome, but somehow, it’s nice they’re still around. Because why shouldn’t old games hang out on modern platforms, right? They’re our digital history lessons—goofy, flawed, but kinda lovable.