You know when you start playing something and you’re like, “Wait, what is this?” but in a good way? So, Two Falls – Nishu Takuatshina is, well… something else. You’re thrown into this Canadian wilderness setting in the 17th century, seeing things from totally different angles. On one end, there’s Maikan, this young Innu hunter, all connected to nature and stuff because, why not? And then there’s Jeanne, who’s like this runaway bride kind of vibe, a Daughter of the King, stranded and probably thinking, “Didn’t sign up for this!”
Anyway, she’s stuck after her ship—L’Intrépide or something—meets with the not-so-friendly part of Mother Nature. Only her and Capitaine, her canine sidekick, make it out. Now she’s got to trek her way to Quebec. I mean, should’ve packed snacks, right? Meanwhile, Maikan’s in his own world, hunter-gathering, because his grandpa was this big deal—medicine man or something. He’s like, “What’s with my land decaying?” So off he goes, questing like a champ.
Now the game’s like you’re holding the controller, moving Jeanne and Maikan around. Left stick, right stick, X to interact. Honestly, it’s kind of like a dance but way less fun. And then you’ve got choices to make. These can change the whole vibe of the story. No easy way out, folks.
You’ve also got a Codex, like this magical diary or something, to overview stuff—places, people, random facts. It’s nerdy, but in a “maybe useful later” kind of way. Jeanne and Maikan have their own versions, so you get that dual narrative jazz.
Trophies? Yeah, this game’s got them. Platinum if you’re into that hardcore collecting thing. Trophies for things like petting the dog—Capitaine’s got to feel loved, duh—plus hearing frogs, which is just weirdly wholesome. A little chaotic, but each to their own.
Oh, and the game isn’t just about playing—developing it involved consulting with elders. Real deal folks from different First Nations. That’s just, like, serious commitment, not just another pixel adventure.
I played this on PS5, and honestly, I’ve seen some things. It’s an experience, let’s just say that. If you go for something different, maybe give it a spin. But don’t take my word for it… or maybe do.
Disclaimer: Played this thanks to a copy from Affordance Studio. So, shoutout to them for the rollercoaster!