Whoa, okay, let’s dive into this. So, Fast Racing League, rings a bell? It’s like, it showed up kinda quietly on WiiWare, and then everyone who’s into Nintendo stuff started to love it. Odd, right? I have this vivid memory of Fast Racing Neo looking mind-blowingly cool on the Wii U. And then it pops up on the Switch as Fast RMX — big hit from the start. Now, we’re talking about Fast Fusion. And, man, it’s gotta be the best yet. Seriously.
Getting into the whole sci-fi racer vibe, it’s like a nod to classics like F-Zero and Wipeout. There you are, zipping around these crazy tracks with nothing but a fall into the void greeting you if you mess up. Since its beginning, the game’s ace card has been this dual-color phase thingy. Hit the right color to boost. Easy, right? Plus, you grab little boost pieces filling up that bar in the corner. But here’s a new twist — they’ve added a jump button. You can, like, throw yourself off the track? Crazy, but it opens up shortcuts and makes me think, “Is this risk worth it?” It feels like it changes everything, offering all this freedom. These tracks practically beg you to risk it all. Plus, the more you play, the better you get, the more daring you become. Or maybe that’s just me.
So, while you’re racing and collecting boosts, turns out, they double as some kind of currency. You use those to snag new tracks or vehicles. Oh, and the fusions! It’s wild. Taking bits from two different vehicles and mashing them together. No statistical averaging, just stacking. No way to make a bad combo. And if it goes south? No worries, just undo it. Spend a few credits and try again.
Besides the main championship, you’ve got time trials and multiplayer. Multiplayer is split-screen up to four, or game share for two. Sadly, no online mode. Kind of a bummer, but the old games barely had enough players online anyway. Superhero mode is back too. That one’s all about smart boost management tied to your vehicle’s health — kinda like F-Zero.
Visually? Shin’en never disappoints. Fast Fusion looks superb. Funny thing, you can tweak graphics settings if you’re playing docked. Ranging from performance — lower res but smooth 60fps — to ultra 4K at 30fps. I played mostly in balanced and quality modes, and they looked great. In handheld, you only get two choices: speed or quality. Upscaler technology’s at work here. Sometimes it falters at high speeds in performance modes. Noticed some artifacts, but overall, it’s not a dealbreaker.
Fast Fusion? Deep, complex, keeps pulling you back. The courses are top-notch and combining them with that fusion mechanic offers tons of replay value. Minor gripes about image scaling? Sure. Yet, the whole package is solid. The Switch 2 might be getting all the attention for racing games, but honestly, don’t overlook Fast Fusion amidst the Mario Kart buzz. It’s a solid slice of sci-fi racing awesomeness.