Sure, let’s dive into this mess of thoughts. Bear with me.
So, there was this whole report, which, honestly, all of it is pretty worth a read. But the juicy bits — the ones that really linger in your mind — are about how the Black Panther game might’ve used the Nemesis System. Cliffhanger, built by some folks who used to work at Monolith Productions (the brains behind those deep, crazy games like Middle-earth: Shadow of Mordor), was apparently trying to concoct something even cooler with it. Like, imagine being handed a blueprint and deciding, "Nah, we’re gonna remix this."
Monolith’s Nemesis System was like this wild ride with enemies that had grudges — usually beef with Talion, right? Some would take off running from fights, only to trot back later, extra beefy. Others would drop Talion to the floor, gobsmacked when he popped back up for round two. These baddies weren’t just faceless cannon fodder either; they’d climb the ladder among the Uruks, like a grim office promotion. Makes you think, "Oh, this game has onions. Layers."
Now picture that inventive chaos but in a Black Panther video game. According to some Bloomberg whispers, imagine battling for that Black Panther mantle with folks like T’Challa, his sis Shuri, and yeah, Killmonger — because who didn’t love the drama he brought? They’d be taking on those sneaky Skrulls, those shape-shifty aliens that love to mess things up in the MCU.
Here’s the kicker — the Skrulls could slot perfectly into the Nemesis System. Imagine trusting your buddy, only for them to flip the script and attack. Surprise! They were a Skrull all along, probably a boss you thought you’d defeated. Plot twist galore!
And now, because EA is just… EA, we’re missing out on seeing what Cliffhanger had up their sleeves with this pimped-out Nemesis System. The worst part? The passionate devs are now left hangin’, wondering “what now?”
Weird world, right?